package com.myfum.mobile.tetris
{
	import flash.display.BitmapData;

	public class Config
	{
		public static const CUBE_SIZE:int = 24;
		public static const CUBE_SIZE_3D:int = 4;
		
		public static const CUBE_SMALL_SCREEN:int = 10;
		
		/**
		 * delay of each droping, in miniseconds
		 */		
		public static const DROP_DELAY:int = 1000;
		
		public static const STAGE_WIDTH:int  = 10;
		public static const STAGE_HEIGHT:int = 20;
		
		//public static var default_cube:BitmapData = new Orange_Skin(Config.CUBE_SIZE, Config.CUBE_SIZE);
		public static var default_cube:BitmapData = new BitmapData(Config.CUBE_SIZE, Config.CUBE_SIZE, false, 0);
		//public static var stone_cube:BitmapData = new Stone_Skin(Config.CUBE_SIZE, Config.CUBE_SIZE);
		public static var stone_cube:BitmapData = new BitmapData(Config.CUBE_SIZE, Config.CUBE_SIZE);
		public static var bomb_cube:BitmapData = new BitmapData(Config.CUBE_SIZE, Config.CUBE_SIZE);
		public static var empty_cube:BitmapData = new BitmapData(Config.CUBE_SIZE, Config.CUBE_SIZE, true, 0);
		
		public static var empty_cube_small:BitmapData = new BitmapData(CUBE_SMALL_SCREEN, CUBE_SMALL_SCREEN, true, 0);
		public static var default_cube_small:BitmapData = new BitmapData(CUBE_SMALL_SCREEN, CUBE_SMALL_SCREEN, false, 0);
	}
}